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8:30 - 8:50 ¾ÆÄ§½Ä»ç, µî·Ï
8:50 - 9:00 ÀÇÀå °³È¸»ç
9:00 - 9:40 AlibabaÀÇ E-Commerce »ç¾÷°ú ¿¬°èÇÏ¿© ¼ºÀåÀ» ÃËÁøÇÏ´Â ¼ö´ÜÀ¸·Î¼ E-Sports Ȱ¿ë£ºAlisportsÀÇ °æÇè
Jason Fung - Global Head of eSports Alisports- Understanding how Alisports has integrated esports as a channel to grow Alibaba's e-commerce business
- Overcoming initial challenges and setting up the right business model
- Analysing current Alisports projects and future opportunities
- Alisports' stance on fighting games as the next esports growth lever- Applicable to the region and the Olympics?

Jason Fung
Global Head of eSportsAlisports
9:40 - 10:20 ESL, E-Sports, ÀϺ»£º¼¼°è ÃÖ°íÀÇ E-Sports À̺¥Æ®¸¦ ÀϺ»¿¡ À¯Ä¡
Nick Vanzetti - SVP, Managing Director ESL Asia Pacific, Japan
Nick Vanzetti
SVP, Managing DirectorESL Asia Pacific, Japan
10:20 - 10:50 ¿ÀÀü È޽Ľð£
11:00 - 11:40 µ¿ºÏ¾Æ½Ã¾Æ Áö¿ª E-Sports ½ÃÀåÀÇ »ó¾÷Àû °¡´É¼º °³¹æ
Andy Hata - President, North Asia Nielsen Sports- Understanding the market opportunity and development of the esports market in NEA
- Leveraging changing government regulations to unlock commercial opportunities: Focus on Japan and Taiwan
- Analyzing the sources of current and emerging investment trends in the esports scene
- Reviewing current business models: Practical strategies towards a sustainable and robust esports economy

Andy Hata
President, North AsiaNielsen Sports
11:40 - 12:20 ¿©Çà¾÷°è¿¡¼ ½ÃÇà °¡´ÉÇÑ Àü·«À¸·Î¼ÀÇ E-Sports ÅëÇÕ
Frank Sliwka - COO Asia ESL Asia- Analyzing the growth in esport-related tourism in Asia and its implications for the future
- How can esports drive tourism in countries and cities?
- Can the tourism industry and governments in turn facilitate the growth of esports in Asia?

Frank Sliwka
COO AsiaESL Asia
12:20 - 13:20 Á¡½É½Ä»ç
13:20 - 14:00 ÀϺ»¿¡¼ E-Sports¿Í ¸ð¹ÙÀÏ °ÔÀÓÀÇ º¸±Þ£ºSEMCÀÇ ¼º°ø »ç·Ê
Akane Yoshizaki - Senior Manager, Marketing and Communications Superevil Megacorp- Why Super Evil Megacorp believes in mobile esports
- Vainglory esports growth so far in Asia and globally
- Future of Vainglory esports and mobile gaming in Asia

Akane Yoshizaki
Senior Manager, Marketing and CommunicationsSuperevil Megacorp
14:00 - 14:40 ÀϺ»¿¡¼ E-Sports ½ÃÀåÀÇ ¼ºÀå ÃËÁø - NvidiaÀÇ ¿©Á¤
Kazunori Takahashi - Regional Consumer Marketing Manager Nvidia• Nvidia's efforts to promote and facilitate esports in Japan
• Promoting eSports for mutually beneficial
outcomes
• Lessons learnt from Nvidia's experience thus
far

Kazunori Takahashi
Regional Consumer Marketing ManagerNvidia
14:40 - 15:20 ¿ÀÈÄ È޽Ľð£
15:20 - 16:00 E-Sports, ±¤°í, ¹æ¿µ±Ç - ÇâÈÄ E-Sports°¡ ÁÖ·ù ¹Ìµð¾î¿¡ Á¤ÂøÇÒ °¡´É¼º
Yoshimasa Nakano - Senior Content Manager Dentsu Inc.- Understanding why traditional broadcast and media companies have entered the esports scene
- Choosing the right esports title to back- how do you make the right choice?
- Will there be a war for broadcasting rights in the future in esports?
- Reviewing the future of broadcasting in esports- from both traditional and digital channels
Yoshimasa Nakano
Senior Content ManagerDentsu Inc.
16:00 - 16:40 ºñÁö´Ï½º ÆÐ³Î µð½ºÄ¿¼Ç£ºE-Sports¿Í ¼¼°è ÃÖ°íÀÇ °æ±âÀå ¹× ½ºÅ¸µð¿ò °³¹ß
Jason Fung - Global Head of eSports AlisportsRichard Choi - Esports Director Blizzard Entertainment Korea
Frank Sliwka - COO Asia ESL Asia
- Are current stadiums and arenas equipped to facilitate and host world class esport tournaments?
- Will the esports industry drive further development of bespoke stadiums and arenas in Asia?
- What are current stadium and arena owners doing to enhance infrastructure for esports tournaments?

Jason Fung
Global Head of eSportsAlisports
Richard Choi
Esports DirectorBlizzard Entertainment Korea

Frank Sliwka
COO AsiaESL Asia
16:40 - 16:50 ÀÇÀå Æóȸ»ç, ÄÁÆÛ·±½º µÑ°³¯ Á¾·á
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